Polymation

Registre officiel Médias et design

Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art.

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

NPM package rivemcp
Claude Code
claude mcp add polymation -e 'POLYMATION_LICENSE_KEY=<your polymation_license_key>' -- npx -y rivemcp@1.19.0
Configuration JSON (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "polymation": {
            "command": "npx",
            "args": [
                "-y",
                "rivemcp@1.19.0"
            ],
            "env": {
                "POLYMATION_LICENSE_KEY": "<your polymation_license_key>"
            }
        }
    }
}

Variables d'environnement

  • POLYMATION_LICENSE_KEY secret Licence key from polymation.stunning.gg. Optional: without one, the trial allowance applies.

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Polymation (rivemcp)

An MCP server that authors Rive files and converts other animation formats into them — offline, with no design app and no account. Your AI assistant describes the animation; Polymation writes the file, renders it with Rive's own runtime to check it, and reports every decision a conversion had to make.

  • Rive, from scratch — runtime .riv and editor .rev (opens in the Rive editor), covering the whole runtime: shapes, paths, gradients, feathering, text, images, bones and meshes, keyframes, state machines, listeners, view models and data binding, layouts, scripting scaffolding.
  • Conversion into Rive — Lottie / dotLottie, After Effects .aep (read directly, no After Effects needed), Adobe Animate .fla, Figma (including Figma Motion timelines), Spline and glTF, plus Rive back out to Lottie, dotLottie, Spline and Figma. Every conversion comes with a per-decision report — clean, reconstructed, dropped, or needs your call — and a rendered comparison against the source's own renderer.
  • Verified, not assumed — previews, GIFs and conversion checks render headlessly with Rive's GPU runtime; state machines can be driven and their transitions read back.
  • AI art into animation — a clip from your own video model becomes a looping flipbook and a sprite sheet a game engine reads; a picture or layered PSD becomes a rigged character; walk frames become one rig with bone keyframes; a still gets procedural smoke, fire or glow.
  • Pixel art — an image model's "pixel art" snapped onto a real grid; pixel characters rigged and animated from a library (idle, walk, run, wave, sit…) with outfits, expressions and body types, baked for every Rive runtime or posed and dressed live; always drawn crisp.
  • Agent skills, one per job — npx skills add paradoxsyn/rivemcp-releases offers seven: polymation (everything), lottie-to-rive, fix-ai-pixel-art, video-to-sprite-sheet, pixel-character-animation, rive-state-machines and rig-character-from-image. Add --skill <name> for one.

220 MCP tools, reached through two: find_tool finds the one for a job and use_tool runs it, so an assistant carries about 2,400 tokens of tool definitions per message instead of 50,000+. A third, report_problem, sends the team a problem report — only one you have seen and agreed to send.

Format support
FormatAuthorConvertStatus
Rive — .riv / .rev✅↔ Spline, ↔ Lottie, → FigmaLive
Spline — .splinecode / .spline✅↔ Rive, ↔ Lottie, → FigmaLive
Lottie — .lottie / .json—↔ Rive, ↔ Spline, → FigmaLive
Figma—→ Rive / Spline / LottieLive
After Effects — .aepedit only→ Rive / Lottie / Spline / FigmaLive
Adobe Animate — .fla / XFL—→ Rive / Lottie / Spline / FigmaLive
glTF / GLB — Blender, Maya, Cinema 4D—→ Spline / Rive / Lottie / FigmaLive

Every conversion crosses a model boundary, so every one is lossy — the report says what came across clean, what was reconstructed, what was dropped and what needs your call. After Effects is read natively (no After Effects install, no plugin) and can be edited and saved back; writing a .aep from scratch is not offered, because without After Effects there is no way to check such a file would open.

Quick Start

Claude Desktop — one click
  1. Download rivemcp.mcpb from the latest release.
  2. Claude Desktop → Settings → Extensions → Install from file… and pick it. No Node.js, no JSON.
Any MCP client (Claude Code, Cursor, Windsurf, VS Code…)
{
  "mcpServers": {
    "polymation": {
      "command": "npx",
      "args": ["-y", "rivemcp"],
      "env": { "POLYMATION_LICENSE_KEY": "your-key" }
    }
  }
}

Installing the package downloads the standalone binary for your platform. The licence key is optional to start: without one, the trial allowance applies. Keys are at polymation.stunning.gg.

Standalone binaries

Windows, macOS (Intel and Apple Silicon) and Linux builds — no Node.js needed — are on the releases page.

Rendering

Previews, GIFs and conversion checks render with Rive's own runtime in a headless Chromium. If a render tool reports that Chromium is missing, run npx playwright install chromium once.

Licence

Commercial software — see LICENSE. A trial allowance is included; a key from polymation.stunning.gg unlocks unlimited use.

Questions fréquentes

Qu'est-ce que Polymation ?

Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art.

Comment installer Polymation ?

Il s'exécute sur votre machine. Dans Claude Code : claude mcp add polymation -e 'POLYMATION_LICENSE_KEY=<your polymation_license_key>' -- npx -y rivemcp@1.19.0. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.

Faut-il une clé API pour Polymation ?

Oui. Il attend POLYMATION_LICENSE_KEY, à renseigner dans sa configuration.

Polymation est-il open source ?

Son code est public sur GitHub, mais le dépôt ne déclare pas de licence standard.

Qui maintient Polymation ?

Il est publié par paradoxsyn. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.