Polymation

Official registry Media and design

Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art.

Install

Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).

NPM package rivemcp
Claude Code
claude mcp add polymation -e 'POLYMATION_LICENSE_KEY=<your polymation_license_key>' -- npx -y rivemcp@1.19.0
JSON configuration (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "polymation": {
            "command": "npx",
            "args": [
                "-y",
                "rivemcp@1.19.0"
            ],
            "env": {
                "POLYMATION_LICENSE_KEY": "<your polymation_license_key>"
            }
        }
    }
}

Environment variables

  • POLYMATION_LICENSE_KEY secret Licence key from polymation.stunning.gg. Optional: without one, the trial allowance applies.

Documentation

From the project's README on GitHub, refreshed weekly. Links open on GitHub.

Polymation (rivemcp)

An MCP server that authors Rive files and converts other animation formats into them — offline, with no design app and no account. Your AI assistant describes the animation; Polymation writes the file, renders it with Rive's own runtime to check it, and reports every decision a conversion had to make.

  • Rive, from scratch — runtime .riv and editor .rev (opens in the Rive editor), covering the whole runtime: shapes, paths, gradients, feathering, text, images, bones and meshes, keyframes, state machines, listeners, view models and data binding, layouts, scripting scaffolding.
  • Conversion into Rive — Lottie / dotLottie, After Effects .aep (read directly, no After Effects needed), Adobe Animate .fla, Figma (including Figma Motion timelines), Spline and glTF, plus Rive back out to Lottie, dotLottie, Spline and Figma. Every conversion comes with a per-decision report — clean, reconstructed, dropped, or needs your call — and a rendered comparison against the source's own renderer.
  • Verified, not assumed — previews, GIFs and conversion checks render headlessly with Rive's GPU runtime; state machines can be driven and their transitions read back.
  • AI art into animation — a clip from your own video model becomes a looping flipbook and a sprite sheet a game engine reads; a picture or layered PSD becomes a rigged character; walk frames become one rig with bone keyframes; a still gets procedural smoke, fire or glow.
  • Pixel art — an image model's "pixel art" snapped onto a real grid; pixel characters rigged and animated from a library (idle, walk, run, wave, sit…) with outfits, expressions and body types, baked for every Rive runtime or posed and dressed live; always drawn crisp.
  • Agent skills, one per job — npx skills add paradoxsyn/rivemcp-releases offers seven: polymation (everything), lottie-to-rive, fix-ai-pixel-art, video-to-sprite-sheet, pixel-character-animation, rive-state-machines and rig-character-from-image. Add --skill <name> for one.

220 MCP tools, reached through two: find_tool finds the one for a job and use_tool runs it, so an assistant carries about 2,400 tokens of tool definitions per message instead of 50,000+. A third, report_problem, sends the team a problem report — only one you have seen and agreed to send.

Format support
FormatAuthorConvertStatus
Rive — .riv / .rev✅↔ Spline, ↔ Lottie, → FigmaLive
Spline — .splinecode / .spline✅↔ Rive, ↔ Lottie, → FigmaLive
Lottie — .lottie / .json—↔ Rive, ↔ Spline, → FigmaLive
Figma—→ Rive / Spline / LottieLive
After Effects — .aepedit only→ Rive / Lottie / Spline / FigmaLive
Adobe Animate — .fla / XFL—→ Rive / Lottie / Spline / FigmaLive
glTF / GLB — Blender, Maya, Cinema 4D—→ Spline / Rive / Lottie / FigmaLive

Every conversion crosses a model boundary, so every one is lossy — the report says what came across clean, what was reconstructed, what was dropped and what needs your call. After Effects is read natively (no After Effects install, no plugin) and can be edited and saved back; writing a .aep from scratch is not offered, because without After Effects there is no way to check such a file would open.

Quick Start

Claude Desktop — one click
  1. Download rivemcp.mcpb from the latest release.
  2. Claude Desktop → Settings → Extensions → Install from file… and pick it. No Node.js, no JSON.
Any MCP client (Claude Code, Cursor, Windsurf, VS Code…)
{
  "mcpServers": {
    "polymation": {
      "command": "npx",
      "args": ["-y", "rivemcp"],
      "env": { "POLYMATION_LICENSE_KEY": "your-key" }
    }
  }
}

Installing the package downloads the standalone binary for your platform. The licence key is optional to start: without one, the trial allowance applies. Keys are at polymation.stunning.gg.

Standalone binaries

Windows, macOS (Intel and Apple Silicon) and Linux builds — no Node.js needed — are on the releases page.

Rendering

Previews, GIFs and conversion checks render with Rive's own runtime in a headless Chromium. If a render tool reports that Chromium is missing, run npx playwright install chromium once.

Licence

Commercial software — see LICENSE. A trial allowance is included; a key from polymation.stunning.gg unlocks unlimited use.

Frequently asked questions

What is Polymation?

Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art.

How do I install Polymation?

It runs on your machine. In Claude Code: claude mcp add polymation -e 'POLYMATION_LICENSE_KEY=<your polymation_license_key>' -- npx -y rivemcp@1.19.0. For other clients, paste the JSON configuration from this page into their MCP settings.

Does Polymation need an API key?

Yes. It expects POLYMATION_LICENSE_KEY, which you set in its configuration.

Is Polymation open source?

Its code is public on GitHub, but the repository does not declare a standard license.

Who maintains Polymation?

It is published by paradoxsyn. AI.tn lists it but does not maintain or endorse it.

From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.