Gamealia
Publish web games on Gamealia from your AI coding assistant: SDK, autotest, listing, upload.
Installation
Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).
gamealia-mcpclaude mcp add gamealia -- npx -y gamealia-mcp@0.1.18
{
"mcpServers": {
"gamealia": {
"command": "npx",
"args": [
"-y",
"gamealia-mcp@0.1.18"
]
}
}
}
Documentation
Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.
Gamealia MCP server
Publish your web game on Gamealia from your AI coding assistant, and keep 60–70% of the ad revenue (100% from the players you bring), with no exclusivity.
Tell Claude Code, Cursor, Codex, VS Code, Gemini CLI, Windsurf, Cline, Zed or Claude Desktop:
Publish this game on Gamealia. It's in ./my-game.
The server analyzes the project, integrates the Gamealia SDK (or swaps Poki / CrazyGames calls through the compatibility layers), builds it, tests it in a real browser on desktop and mobile, writes the listing and the cover, uploads the build and submits it for review after you confirm. You approve one sign-in in your browser. A person reviews every version before it goes live.
Works with any engine that exports to the web: plain HTML5 and JavaScript, Phaser, PixiJS, three.js, Unity WebGL, Godot, GameMaker, Construct.
Install
Node.js 22 or newer.
# Claude Code
claude mcp add gamealia -- npx -y gamealia-mcp
Any other MCP client (stdio):
{
"mcpServers": {
"gamealia": { "command": "npx", "args": ["-y", "gamealia-mcp"] }
}
}
The local autotest, preview and cover tools also use playwright-core with a headless Chromium
(npx playwright-core install chromium).
Ready-made skills and configs for each assistant: gamealia.app/developers.
Tools
| Tool | What it does |
|---|---|
gamealia_analyze_project | Detects the engine, the build and what the game needs |
gamealia_integrate_sdk | Adds the SDK and lifecycle calls, or migrates Poki / CrazyGames calls |
gamealia_run_autotest | Runs the game in a headless browser, desktop and mobile, with screenshots |
gamealia_create_game | Creates the game page: title, description, controls, cover, translations |
gamealia_upload_version | Uploads the build and submits it for review |
gamealia_get_status | Review state and live version |
gamealia_get_earnings | Estimated and confirmed earnings |
gamealia_playtest | Plays the game in a browser and reports what it sees |
Full reference: Publish with AI.
The deal for developers
- 60% of your game's ad revenue; launch partners (first game live by December 31, 2026) get 70% on all their games until June 30, 2027.
- 100% of the ads seen by players who arrive through your own link.
- Monthly payouts once your balance passes USD 50: PayPal, Payoneer, Wise or Mercado Pago.
- No exclusivity: keep your game on Poki, CrazyGames, itch.io or your own site.
More: gamealia.app/developers · Revenue and payouts · Migrate from Poki · Migrate from CrazyGames
Contact
hello@gamealia.app
Questions fréquentes
Qu'est-ce que Gamealia ?
Publish web games on Gamealia from your AI coding assistant: SDK, autotest, listing, upload.
Comment installer Gamealia ?
Il s'exécute sur votre machine. Dans Claude Code : claude mcp add gamealia -- npx -y gamealia-mcp@0.1.18. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.
Faut-il une clé API pour Gamealia ?
Son entrée au registre n'indique aucune clé ni secret obligatoire. Certaines fonctions peuvent tout de même demander un compte auprès du service auquel il se connecte.
Gamealia est-il open source ?
Oui. Son code est sur GitHub sous licence MIT.
Qui maintient Gamealia ?
Il est publié par gamealia. AI.tn le référence sans le maintenir ni le recommander.
Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.