Gamealia
Publish web games on Gamealia from your AI coding assistant: SDK, autotest, listing, upload.
Install
Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).
gamealia-mcpclaude mcp add gamealia -- npx -y gamealia-mcp@0.1.18
{
"mcpServers": {
"gamealia": {
"command": "npx",
"args": [
"-y",
"gamealia-mcp@0.1.18"
]
}
}
}
Documentation
From the project's README on GitHub, refreshed weekly. Links open on GitHub.
Gamealia MCP server
Publish your web game on Gamealia from your AI coding assistant, and keep 60–70% of the ad revenue (100% from the players you bring), with no exclusivity.
Tell Claude Code, Cursor, Codex, VS Code, Gemini CLI, Windsurf, Cline, Zed or Claude Desktop:
Publish this game on Gamealia. It's in ./my-game.
The server analyzes the project, integrates the Gamealia SDK (or swaps Poki / CrazyGames calls through the compatibility layers), builds it, tests it in a real browser on desktop and mobile, writes the listing and the cover, uploads the build and submits it for review after you confirm. You approve one sign-in in your browser. A person reviews every version before it goes live.
Works with any engine that exports to the web: plain HTML5 and JavaScript, Phaser, PixiJS, three.js, Unity WebGL, Godot, GameMaker, Construct.
Install
Node.js 22 or newer.
# Claude Code
claude mcp add gamealia -- npx -y gamealia-mcp
Any other MCP client (stdio):
{
"mcpServers": {
"gamealia": { "command": "npx", "args": ["-y", "gamealia-mcp"] }
}
}
The local autotest, preview and cover tools also use playwright-core with a headless Chromium
(npx playwright-core install chromium).
Ready-made skills and configs for each assistant: gamealia.app/developers.
Tools
| Tool | What it does |
|---|---|
gamealia_analyze_project | Detects the engine, the build and what the game needs |
gamealia_integrate_sdk | Adds the SDK and lifecycle calls, or migrates Poki / CrazyGames calls |
gamealia_run_autotest | Runs the game in a headless browser, desktop and mobile, with screenshots |
gamealia_create_game | Creates the game page: title, description, controls, cover, translations |
gamealia_upload_version | Uploads the build and submits it for review |
gamealia_get_status | Review state and live version |
gamealia_get_earnings | Estimated and confirmed earnings |
gamealia_playtest | Plays the game in a browser and reports what it sees |
Full reference: Publish with AI.
The deal for developers
- 60% of your game's ad revenue; launch partners (first game live by December 31, 2026) get 70% on all their games until June 30, 2027.
- 100% of the ads seen by players who arrive through your own link.
- Monthly payouts once your balance passes USD 50: PayPal, Payoneer, Wise or Mercado Pago.
- No exclusivity: keep your game on Poki, CrazyGames, itch.io or your own site.
More: gamealia.app/developers · Revenue and payouts · Migrate from Poki · Migrate from CrazyGames
Contact
hello@gamealia.app
Frequently asked questions
What is Gamealia?
Publish web games on Gamealia from your AI coding assistant: SDK, autotest, listing, upload.
How do I install Gamealia?
It runs on your machine. In Claude Code: claude mcp add gamealia -- npx -y gamealia-mcp@0.1.18. For other clients, paste the JSON configuration from this page into their MCP settings.
Does Gamealia need an API key?
Its registry entry lists no required key or secret. Some features may still need an account with the service it connects to.
Is Gamealia open source?
Yes. Its code is on GitHub under the MIT license.
Who maintains Gamealia?
It is published by gamealia. AI.tn lists it but does not maintain or endorse it.
From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.