Sprixen

Registre officiel Jeux, sport et divertissement

AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

Remote (streamable-http)
Claude Code
claude mcp add --transport http sprixen 'https://api.sprixen.com/v1/mcp' --header 'Authorization: <Bearer token using a Sprixen API key (Bearer spx_live_xxx). Create one at https://sprixen.com/settings/api>'
Configuration JSON (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "sprixen": {
            "type": "http",
            "url": "https://api.sprixen.com/v1/mcp",
            "headers": {
                "Authorization": "<Bearer token using a Sprixen API key (Bearer spx_live_xxx). Create one at https://sprixen.com/settings/api>"
            }
        }
    }
}

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Sommaire
  1. Sprixen MCP server
  2. Claude Code plugin
  3. Quick start
  4. Teach your agent
  5. Tools
  6. Errors are actionable
  7. License

Sprixen MCP server

Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.

Claude Code plugin

Installs the MCP server and the Sprixen skill in one step. Set your key first (create one at https://sprixen.com/settings/api):

export SPRIXEN_API_KEY=spx_live_YOUR_KEY

Then, inside Claude Code:

/plugin marketplace add Accelar-labs/sprixen-mcp
/plugin install sprixen@sprixen

Quick start

Claude Code (without the plugin):

claude mcp add --transport http sprixen https://api.sprixen.com/v1/mcp \
  --header "Authorization: Bearer spx_live_YOUR_KEY"

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "sprixen": {
      "url": "https://api.sprixen.com/v1/mcp",
      "headers": { "Authorization": "Bearer spx_live_YOUR_KEY" }
    }
  }
}

Codex CLI (~/.codex/config.toml):

[mcp_servers.sprixen]
url = "https://api.sprixen.com/v1/mcp"

[mcp_servers.sprixen.http_headers]
Authorization = "Bearer spx_live_YOUR_KEY"

Teach your agent

The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). rules/AGENTS.md is the same guidance for Codex and generic agents; rules/sprixen.mdc is a Cursor rule.

mkdir -p ~/.claude/skills/sprixen && curl -fsSL https://sprixen.com/skills/sprixen/SKILL.md -o ~/.claude/skills/sprixen/SKILL.md

Tools

47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.

Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.

Errors are actionable

Every error body carries a stable code and a hint with the next step, for example:

{
  "statusCode": 402,
  "code": "INSUFFICIENT_CREDITS",
  "message": "Insufficient credits: this generation costs 2 and you have 0.",
  "hint": { "action": "upgrade", "url": "https://sprixen.com/settings/billing" }
}

License

The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.

Questions fréquentes

Qu'est-ce que Sprixen ?

AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.

Comment installer Sprixen ?

Il fonctionne comme serveur distant. Dans Claude Code : claude mcp add --transport http sprixen 'https://api.sprixen.com/v1/mcp' --header 'Authorization: <Bearer token using a Sprixen API key (Bearer spx_live_xxx). Create one at https://sprixen.com/settings/api>'. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.

Faut-il une clé API pour Sprixen ?

Oui. Il attend Authorization, à renseigner dans sa configuration.

Sprixen est-il open source ?

Oui. Son code est sur GitHub sous licence MIT.

Qui maintient Sprixen ?

Il est publié par Accelar-labs. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.