Sprixen

Official registry Games, sports and entertainment

AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.

Install

Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).

Remote (streamable-http)
Claude Code
claude mcp add --transport http sprixen 'https://api.sprixen.com/v1/mcp' --header 'Authorization: <Optional. Clients with MCP OAuth (Claude.ai, ChatGPT, Claude Code, Cursor, Codex) sign in to Sprixen and need no header. Otherwise send a Sprixen API key: Bearer spx_live_xxx, created at https://sprixen.com/settings/api>'
JSON configuration (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "sprixen": {
            "type": "http",
            "url": "https://api.sprixen.com/v1/mcp",
            "headers": {
                "Authorization": "<Optional. Clients with MCP OAuth (Claude.ai, ChatGPT, Claude Code, Cursor, Codex) sign in to Sprixen and need no header. Otherwise send a Sprixen API key: Bearer spx_live_xxx, created at https://sprixen.com/settings/api>"
            }
        }
    }
}

Documentation

From the project's README on GitHub, refreshed weekly. Links open on GitHub.

Contents
  1. Sprixen MCP server
  2. Claude Code plugin
  3. Quick start
  4. Teach your agent
  5. Tools
  6. Errors are actionable
  7. License

Sprixen MCP server

Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.

Claude Code plugin

Installs the MCP server and the Sprixen skill in one step. Set your key first (create one at https://sprixen.com/settings/api):

export SPRIXEN_API_KEY=spx_live_YOUR_KEY

Then, inside Claude Code:

/plugin marketplace add Accelar-labs/sprixen-mcp
/plugin install sprixen@sprixen

Quick start

Claude Code (without the plugin):

claude mcp add --transport http sprixen https://api.sprixen.com/v1/mcp \
  --header "Authorization: Bearer spx_live_YOUR_KEY"

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "sprixen": {
      "url": "https://api.sprixen.com/v1/mcp",
      "headers": { "Authorization": "Bearer spx_live_YOUR_KEY" }
    }
  }
}

Codex CLI (~/.codex/config.toml):

[mcp_servers.sprixen]
url = "https://api.sprixen.com/v1/mcp"

[mcp_servers.sprixen.http_headers]
Authorization = "Bearer spx_live_YOUR_KEY"

Teach your agent

The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). rules/AGENTS.md is the same guidance for Codex and generic agents; rules/sprixen.mdc is a Cursor rule.

mkdir -p ~/.claude/skills/sprixen && curl -fsSL https://sprixen.com/skills/sprixen/SKILL.md -o ~/.claude/skills/sprixen/SKILL.md

Tools

47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.

Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.

Errors are actionable

Every error body carries a stable code and a hint with the next step, for example:

{
  "statusCode": 402,
  "code": "INSUFFICIENT_CREDITS",
  "message": "Insufficient credits: this generation costs 2 and you have 0.",
  "hint": { "action": "upgrade", "url": "https://sprixen.com/settings/billing" }
}

License

The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.

Frequently asked questions

What is Sprixen?

AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.

How do I install Sprixen?

It runs as a remote server. In Claude Code: claude mcp add --transport http sprixen 'https://api.sprixen.com/v1/mcp' --header 'Authorization: <Optional. Clients with MCP OAuth (Claude.ai, ChatGPT, Claude Code, Cursor, Codex) sign in to Sprixen and need no header. Otherwise send a Sprixen API key: Bearer spx_live_xxx, created at https://sprixen.com/settings/api>'. For other clients, paste the JSON configuration from this page into their MCP settings.

Does Sprixen need an API key?

Yes. It expects Authorization, which you set in its configuration.

Is Sprixen open source?

Yes. Its code is on GitHub under the MIT license.

Who maintains Sprixen?

It is published by Accelar-labs. AI.tn lists it but does not maintain or endorse it.

From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.