rpfd

Registre officiel Autres

Read and write RAGE Package Format archives

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

MCPB package https://github.com/molchalih/rpfd/releases/download/v0.3.1/rpf-v0.3.1.mcpb

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Sommaire
  1. Formats
  2. Installing
  3. Usage
  4. The daemon
  5. The editor extension
  6. Exit codes
  7. Building and testing
  8. Licence

A dependency-light Rust toolchain for reading, editing and rebuilding RPF7 archives — the dlc.rpf files RAGE Multiplayer and FiveM servers hand to their clients, and the archives Grand Theft Auto V ships. One command-line binary with no runtime prerequisite, and the same code behind a JSON-RPC daemon and a VS Code extension.

The editor extension installs from the store, so updates arrive by themselves: molchalih.rpfd on the VS Code Marketplace and on Open VSX, or code --install-extension molchalih.rpfd.

Asked to install this? An agent follows the procedure in INSTALL.md: the binary on PATH first, then rpf registered with every client the machine has.

Formats

VersionVariantUsed bySupport
RPF7OPEN, unencryptedRAGE MP and FiveM server packsRead, write
RPF7AES-256, 0x0FFFFFF9GTA V, nested archives such as des_* and script_*Read, write — key from the game executable
RPF7AES-256, 0x0FFFFFF7Rockstar Games LauncherRead, write — key from Launcher.exe
RPF7NG, 0x0FEFFFFFGTA V Legacy and Enhanced, every top-level archiveRead, write — both need a memory image
RPF8—Red Dead Redemption 2Not supported
RPF6—Red Dead Redemption, 2010 and 2023Not supported
RPF4—Max Payne 3Not supported
RPF3—GTA IV audio, Midnight Club: LANot supported
RPF2—GTA IV, main archivesNot supported
RPF0—Table TennisNot supported

Pre-RPF7 attributions are read from other implementations, not measured here, and are recorded with their disagreements in the format notes. Every non-RPF7 version is recognised by its magic word and refused by number.

Encryption is per entry as well as per archive: the tag covers the table of contents and the names blob, and each entry's row says whether its payload is under the transform.

Installing

INSTALL.md is the page for this, and it answers three separate questions: how to install the editor extension — from the VS Code Marketplace or Open VSX, with a .vsix as the fallback — how to register the MCP server with an editor or an agent, and where to put the binary if that is all you want. It ends with the procedure an agent follows to do all three on one machine. Prebuilt binaries for macOS, Windows and Linux are attached to each release.

To build from source instead — the toolchain is pinned in rust-toolchain.toml. Clone the repository, then build from the root of the clone, wherever you put it:

git clone https://github.com/molchalih/rpfd.git
cargo build --release          # target/release/rpf

Encrypted archives need key material, extracted from your own installation:

rpf keys extract GTA5.exe         # the AES key and the hash lookup table
rpf keys extract Launcher.exe     # the second AES key, carried by no game executable
rpf keys extract <memory image>   # the NG expanded keys and decrypt tables

No key material is bundled here, and none ever will be. Each source is cached under the hash of its own bytes, under keys inside an rpf directory of the platform's own configuration directory — $XDG_CONFIG_HOME or ~/.config on Linux, ~/Library/Application Support on macOS, %APPDATA% on Windows. Every command consults it without a flag, and rpf keys cache is what says where it landed and how much is in it:

$ rpf keys cache
cache   /Users/you/Library/Application Support/rpf/keys
entries 2

--cache-dir selects another cache, the one way to keep several installations apart, and rpf keys invalidate empties one. No command prints a key — only offsets, lengths, counts and paths. NG material stands in the clear only in a memory image of a running game, so that is the sole route to an NG archive; obtaining one is out of scope here. An archive whose material is absent fails rather than guessing.

Usage

List an archive, descending into the archives inside it:

$ rpf ls -R dlc.rpf
binary    xml          2199  content.xml
directory -               3  data
binary    xml          1445  data/carvariations.meta
binary    xml           191  data/dlctext.meta
binary    xml          5100  data/vehicles.meta
binary    xml           559  setup2.xml
directory -               2  x64
directory -               1  x64/vehiclemods
binary    -         2544128  x64/vehiclemods/meringls63amg24_mods.rpf
resource  -          262144  x64/vehiclemods/meringls63amg24_mods.rpf/meringls63amg24_brabus_diffuser_1.yft
... 20 more rows: the rest of the mods archive, and x64/vehicles.rpf

The second column says what an entry holds; pso, rbf and meta have an XML view:

$ rpf cat --as xml des_hosp_ceil2.rpf des_hosp_ceil2.ytyp
<?xml version="1.0" encoding="UTF-8"?>
<hash_D98BB561 pso:struct="hash_D98BB561">
  <hash_F17E7F28 pso:array="atarray"/>
  <hash_018A3B1B pso:array="atarray">
    <pso:item pso:struct="hash_82D6FC83">
      <hash_BF74DFA7 pso:float="100.0"/>
      <hash_67D26872 pso:uint="0"/>
      <hash_6C1523E4 pso:uint="0"/>
      <hash_D9EF8236 pso:float3="-2.80584, -2.95097, 0.0"/>
      <hash_E78AA618 pso:float3="2.80584, 2.95097, 3.0961"/>
      <hash_D61872FF pso:float3="0.0, 0.0, 1.54805"/>
      <hash_82E8C5DE pso:float="4.356308"/>
      <hash_AD5D5B4C pso:float="5.0"/>
      <hash_E6E17F14 pso:string.counted="DES_Hosp_Ceil2"/>
      <hash_75D215A1 pso:string.counted="DES_Hosp_Ceil2_txd"/>
      <hash_19471791 pso:null="string.counted"/>
      <hash_FC1FB6FB pso:null="string.counted"/>
      <hash_D3C717FC pso:hashstring="hash_00000000"/>
      <hash_F17E7F28 pso:array="atarray"/>
    </pso:item>
  </hash_018A3B1B>
  <hash_E6E17F14 pso:hashstring="hash_334D5CB2"/>
  <hash_3C6F8844 pso:array="atarray"/>
  <hash_069ADF93 pso:array="atarray"/>
  <hash_65E9D4EB pso:array="atarray"/>
</hash_D98BB561>

rpf put --as xml writes an edited document back in the entry's own encoding. Ask what a write costs, then make it — the byte count is your edited.meta's, not a constant, and --dry-run is how you learn it before anything is written:

$ rpf put dlc.rpf data/vehicles.meta edited.meta --dry-run
would patch 1632 bytes in place at 2048 (room for 2048)

$ rpf put dlc.rpf data/vehicles.meta edited.meta
patched 1632 bytes in place at 2048 (room for 2048)

put --create, rm, mv and mkdir move every offset after the header, so they always rebuild and say so first. A rebuild is atomic: a scratch file beside the archive replaces the original in one step.

Take an archive apart, build it back, check the result:

$ rpf extract dlc.rpf tree/
7 files and 3 directories into tree/

$ rpf pack tree/ rebuilt.rpf
11 entries, 65160704 bytes

$ rpf verify rebuilt.rpf --against tree/
27 entries read back; 7 of 7 recorded checksums checked against tree/
20 entries carry no recorded checksum: an entry inside a nested archive is covered by the checksum of the entry that holds it

Every reporting command takes --json; rpf --help lists the rest. clients/agent/README.md is the page for driving the tool from a program: the JSON shapes, the failure object, and cat --out for a payload nobody is going to read.

The daemon

rpf serve --stdio speaks JSON-RPC, one object per line. It answers everything the binary does, holds edits until commit, and reports a long rebuild's progress as cancellable notifications.

$ echo '{"jsonrpc":"2.0","id":1,"method":"open","params":{"path":"/tmp/dlc.rpf"}}' | rpf serve --stdio
{"id":1,"jsonrpc":"2.0","result":{"entries":11,"handle":1,"len":144504832,"path":"/private/tmp/dlc.rpf"}}

The editor extension

clients/vscode mounts an archive as a workspace folder: files open, edit and save like any other, and a nested archive is a folder inside a folder. The archive is written by one explicit act, previewed as patch or rebuild. See clients/vscode/README.md.

Exit codes

Stable, so a caller can classify a failure without reading the message: 0 is success, and every non-zero code names one class of failure. The daemon reports the same numbers as a JSON-RPC error.code, with a symbolic error.data.reason.

The table is in clients/agent/README.md, which owns it, along with what each code tells a caller to do next.

Building and testing

cargo build --release

Continuous integration runs these, on macOS, Linux and Windows for the first three; passing them locally is what makes a green run likely:

cargo fmt --all -- --check
cargo clippy --all-targets --all-features -- -D warnings
cargo test --all
cargo test -p rpf-core --test oracle -- --nocapture
RUSTDOCFLAGS='-D warnings' cargo doc --no-deps --workspace
cargo deny check
./tools/docgate/docgate.sh

It also checks every commit message; git config core.hooksPath .githooks runs the same check locally.

The suite needs no game data: what needs it is skipped. RPF_CORPUS, RPF_GAME_EXE, RPF_GAME_IMAGE and RPF_METADATA point it at archives, game executables, a memory image of the running game, and extracted metadata payloads; the matching RPF_REQUIRE_* turns a skip into a failure.

Licence

MIT OR Apache-2.0, at your option. See LICENSE-MIT and LICENSE-APACHE.

Questions fréquentes

Qu'est-ce que rpfd ?

Read and write RAGE Package Format archives

Comment installer rpfd ?

Suivez les étapes d'installation de sa documentation, affichée sur cette page et dans son dépôt.

Faut-il une clé API pour rpfd ?

Son entrée au registre n'indique aucune clé ni secret obligatoire. Certaines fonctions peuvent tout de même demander un compte auprès du service auquel il se connecte.

rpfd est-il open source ?

Oui. Son code est sur GitHub sous licence Apache-2.0.

Qui maintient rpfd ?

Il est publié par molchalih. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.