io.github.emircbngl/blender-optics-simulator

Registre officiel IA et agents

Build, align & render a real optical bench in Blender; drivable by an AI agent over MCP.

Que pouvez-vous faire avec io.github.emircbngl/blender-optics-simulator ?

  • Traces a real beam. Ray paths plus Gaussian-beam propagation, Jones/Stokes polarization,
  • 35 element types, 26 one-click benches. Mirrors through OPAs, prisms, gratings, crystals,
  • Mounts on real hardware. Kinematic mounts, posts, cage systems, lens tubes and rails, with
  • Measures like a bench. Detector power and polarization, beam profiles, path length, group
  • Aligns itself. Influence-matrix solvers walk the mounts: re-centre a beam, null a tilt, close
  • Renders what you built. Cycles/EEVEE with detailed optomechanics, animation renders, and SVG

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

PYPI package blender-optics-mcp
Claude Code
claude mcp add blender-optics-simulator -e 'OPTICS_BRIDGE_PORT=9765' -e 'OPTICS_BRIDGE_HOST=127.0.0.1' -- uvx blender-optics-mcp==0.24.4
Configuration JSON (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "blender-optics-simulator": {
            "command": "uvx",
            "args": [
                "blender-optics-mcp==0.24.4"
            ],
            "env": {
                "OPTICS_BRIDGE_PORT": "9765",
                "OPTICS_BRIDGE_HOST": "127.0.0.1"
            }
        }
    }
}

Variables d'environnement

  • OPTICS_BRIDGE_PORT TCP port of the add-on's localhost bridge inside Blender (Optics > Simulation > Start MCP Bridge).
  • OPTICS_BRIDGE_HOST Host of the add-on bridge.

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Sommaire
  1. Blender Optics Simulator
  2. Install
  3. Quick start
  4. What it does
  5. Drive it with an AI agent
  6. Physics, honestly
  7. Documentation
  8. How to cite
  9. License & credits

Blender Optics Simulator

An optical bench you lay out in Blender, trace with real optics, and can hand to an AI agent.

Place lasers, mirrors, lenses, waveplates, gratings, crystals and detectors in 3-D. A live engine traces the beam through them — rays, Gaussian beams, polarization, dispersion — mounts everything on real opto-mechanics, and renders it in Cycles. The whole optical state is readable and writable over a localhost MCP bridge, so an agent works from measured geometry instead of guesses.

Sixteen seconds, rendered from a scene the add-on built. Full-quality MP4.


Install

Requires Blender 4.2 LTS or newer (4.2+ / 5.x).

One-click, keeps itself updated. Open the install page and drag the “⤓ Drag this into Blender to install” button onto an open Blender window. That installs the add-on and subscribes you to updates in one gesture. Turn on Edit ▸ Preferences ▸ System ▸ Network ▸ Allow Online Access first.

From a zip. Download optical_alignment_sim-<version>.zip from Releases and use Edit ▸ Preferences ▸ Add-ons ▸ Install from Disk…. Updates then come from the add-on's own Updates panel.

Open the Optics tab in the 3-D viewport sidebar (press N).

Quick start

  1. Setup ▸ Browse Examples… — pick Michelson to get a complete bench.
  2. Simulate ▸ Trace — press Live. Move any part and the beam follows.
  3. Setup ▸ Element — select an optic and change what it is: focal length, glass, coating, wavelength. Expand More for the rest.
  4. Place ▸ Mount & Adjustment — put it on a real mount and turn the knobs, with − / + steps.
  5. Inspect ▸ Optical Report — read power, polarization, path length and alignment error per detector; Align All walks the mounts until the beam lands where it should.

Headless, the same thing from Python:

import optics_api                                  # inside Blender: blender -b --python your.py
optics_api.build_example("michelson")              # a full bench in one call
optics_api.set_mount("MI_M_fixed", "KM100")        # put a mirror on a kinematic mount
optics_api.set_dof("MI_M_fixed", "TIP", steps=40)  # turn a knob: the beam walks off
optics_api.align_element("MI_M_fixed")             # and back: 2.51 -> 0.0012 mrad
print(optics_api.inspect_beam("MI_D"))             # power, w(z), polarization, coherence

examples/ holds runnable scripts: michelson.py, mach_zehnder.py, agent_align.py, bell_entanglement.py, hong_ou_mandel.py.

What it does

  • Traces a real beam. Ray paths plus Gaussian-beam propagation, Jones/Stokes polarization, Fresnel losses, dispersion, nonlinear conversion, interference and wavefront error. → what is modelled, and what is not
  • 35 element types, 26 one-click benches. Mirrors through OPAs, prisms, gratings, crystals, spectrometers, adaptive optics. → element reference · full feature list
  • Mounts on real hardware. Kinematic mounts, posts, cage systems, lens tubes and rails, with mechanical limits and collision checks. → hardware
  • Measures like a bench. Detector power and polarization, beam profiles, path length, group delay and GDD, spectra, wavefront sensors. → dispersion, cylinders and spectra
  • Aligns itself. Influence-matrix solvers walk the mounts: re-centre a beam, null a tilt, close an adaptive-optics loop.
  • Renders what you built. Cycles/EEVEE with detailed optomechanics, animation renders, and SVG schematics. → how beams are drawn

A mirror knocked 2° out of alignment, then one align_element() call: pointing residual 7.02 → 0.0008 mrad. examples/agent_align.py reproduces it headlessly.

Drive it with an AI agent

The add-on exposes its full state as JSON over a localhost bridge and ships an MCP server, so an agent can read the bench and act on it:

get_state()   → every element's pose, ports, mount limits, beam path, detector readings
    ↓ decide
set_param() · place_relative() · set_dof() · align_element() · ao_close_loop() · render()
    ↓ the beam re-traces
get_state()   → read the result, not a guess

Start it from Present ▸ Tools & Integration ▸ Start MCP Bridge. → agent guide · MCP server · tool list

Physics, honestly

Every push runs the physics: 341 textbook checks (Malus, Fresnel, Snell, the grating equation, Gaussian ABCD, Zernike orthonormality, energy conservation) plus a 618-check regression suite on both Blender 4.2 and 5.x. The core formulas were also verified against an external symbolic and numerical oracle; where that has not been done, the code and the docs say so. Every run builds the same benches in millimetre and metre scenes and requires the readouts to agree.

What is not claimed matters as much: this is a chief-ray engine with wave-optics overlays, not a full-wave solver. Thin elements carry no thickness, a grating has no blaze-efficiency model, and anything phenomenological says so where you read it. Model limits are written next to each feature.

→ scope and limits · element-by-element provenance · where the data comes from

Documentation

Features, examples, release historyThe long version of this page
CapabilitiesEvery panel, API call and MCP tool
Optical elementsPer-element model, parameters and provenance
ScopeWhat the engine does and does not simulate
Dispersion, cylindrical lenses, spectraGratings, white light, group delay, spectrometers
Realistic hardwareMounts, cages, rails and render detail
Beam renderingHow baked beams are drawn, and what that is not
Data sourcesCatalog and material provenance
Agent guide · MCP serverDriving the bench from outside
CHANGELOGWhat changed in each release

How to cite

A machine-readable CITATION.cff is included, so GitHub shows a Cite this repository button with ready-to-paste APA / BibTeX.

@software{cobanoglu_blender_optics_simulator,
  author  = {Çobanoğlu, Muhammet Emir},
  title   = {Blender Optics Simulator},
  year    = {2026},
  version = {0.31.0},
  doi     = {10.5281/zenodo.20778997},
  license = {GPL-3.0-or-later},
  url     = {https://github.com/emircbngl/blender-optics-simulator}
}

The DOI above is the concept DOI and always resolves to the latest version; each release also mints its own version DOI (listed in CITATION.cff).

License & credits

GPL-3.0-or-later — see LICENSE. Vendor CAD and meshes are not included and remain the property of their owners; this project ships original metadata, procedural geometry and tooling.

Contributors

  • Tengfei Ma — ShanghaiTech University · ORCID 0009-0008-4556-4682 · @Harca-Yita. Reports from a working optical bench in #1 drove wavelength-true beam colours and the shutter, the unit-scale work, shaped apertures, reflection at the coated mirror face, the Porro prism and polished mirror substrates, the OPA and group-delay work, and the groove-oriented grating, cylindrical lens and spectrum detector.

Built in the spirit of Bigweld's maxim from Robots (2005) — "See a need, fill a need."

Questions fréquentes

Qu'est-ce que io.github.emircbngl/blender-optics-simulator ?

Build, align & render a real optical bench in Blender; drivable by an AI agent over MCP.

Comment installer io.github.emircbngl/blender-optics-simulator ?

Il s'exécute sur votre machine. Dans Claude Code : claude mcp add blender-optics-simulator -e 'OPTICS_BRIDGE_PORT=9765' -e 'OPTICS_BRIDGE_HOST=127.0.0.1' -- uvx blender-optics-mcp==0.24.4. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.

Faut-il une clé API pour io.github.emircbngl/blender-optics-simulator ?

Son entrée au registre n'indique aucune clé ni secret obligatoire. Certaines fonctions peuvent tout de même demander un compte auprès du service auquel il se connecte.

io.github.emircbngl/blender-optics-simulator est-il open source ?

Oui. Son code est sur GitHub sous licence GPL-3.0.

Qui maintient io.github.emircbngl/blender-optics-simulator ?

Il est publié par emircbngl. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.