io.github.daedalus/mcp-manimgl

Registre officiel Autres

MCP server exposing manimgl mathematical animation functionality as tools for LLMs

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

PYPI package mcp-manimgl
Claude Code
claude mcp add mcp-manimgl -- uvx mcp-manimgl==0.1.2
Configuration JSON (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "mcp-manimgl": {
            "command": "uvx",
            "args": [
                "mcp-manimgl==0.1.2"
            ]
        }
    }
}

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Sommaire
  1. Install
  2. System Dependencies
  3. Usage
  4. Tools
  5. Audio Features
  6. Example: Shor's Algorithm
  7. MIDI Rendering
  8. Development
  9. MCP

mcp-manimgl — MCP server exposing manimgl (Manim OpenGL) mathematical animation functionality as tools for LLMs.

mcp-name: io.github.daedalus/mcp-manimgl

Install

pip install mcp-manimgl

Optional extras:

# For rendering (requires manimgl + system deps)
pip install "mcp-manimgl[render]"

# For audio narration + MIDI music support
pip install "mcp-manimgl[audio]"

System Dependencies

DependencyRequired forInstall
ffmpeg + ffprobeAudio mixing, narration sync, music duckingapt install ffmpeg
libfluidsynth3MIDI file rendering to audioapt install libfluidsynth3
SoundFont (.sf2/.sf3)MIDI instrument soundsapt install fluidr3mono-gm-soundfont
pangocairo, OpenGLManim rendering engineSee manimgl docs

The server checks for non-Python dependencies at startup and reports any missing ones to stderr and via the mcp-manimgl://info resource.

Usage

MCP Server
# Run with stdio transport (default for MCP)
mcp-manimgl
In Claude Desktop / Cursor / MCP clients

Add to your mcp.json:

{
  "mcpServers": {
    "mcp-manimgl": {
      "command": "mcp-manimgl"
    }
  }
}

Tools

The server exposes these tool categories:

Scene Management
  • create_scene — Create/configure a new scene
  • clear_scene — Remove all elements
  • add_wait — Add wait/pause
  • set_camera — Configure camera
  • set_config — Set global rendering config
  • save_state / restore_state — State management
  • generate_scene_script — Get the generated Python script
Mobject Creation
  • add_circle, add_square, add_rectangle, add_polygon
  • add_line, add_arrow, add_dot
  • add_text, add_tex (LaTeX)
  • add_function_graph, add_parametric_curve
  • add_coordinate_system, add_vector
  • add_labeled_point, add_brace, add_number_line
  • add_decimal_number, add_matrix
  • add_3d_object (sphere, cube, torus, cone, cylinder)
Mobject Manipulation
  • move_to, shift, scale, rotate
  • set_color, set_opacity
  • next_to, align_to
Animations
  • animate_transform, animate_fade_in/out, animate_grow
  • animate_rotate, animate_scale, animate_shift
  • animate_indicate, animate_write, animate_set_color
  • animate_move_along_path, animate_group
Audio
  • add_narration — Generate TTS (gTTS) narration that plays at the current timeline position
  • add_background_music — Add background music from audio files or MIDI files (auto-rendered via FluidSynth). Supports volume control, looping, and sidechain ducking during narration.
Rendering
  • render_scene — Render to video (auto-mixes background music + narration with ducking)
  • save_frame — Save single frame
  • get_render_status — Check environment

Audio Features

Narration
# TTS narration at current timeline position
add_narration("Shor's algorithm factors large numbers in polynomial time.")
Background Music

Accepts audio files (.mp3, .wav, .ogg) or MIDI files (.mid, .midi). MIDI files are rendered to audio using FluidSynth and the system SoundFont.

# From an audio file
add_background_music("/path/to/music.mp3", volume=0.3, loop=True)

# From a MIDI file (auto-rendered)
add_background_music("/path/to/classical.mid", volume=0.2)

# With ducking configuration
add_background_music(
    "bach_chorale.mid",
    volume=0.25,
    loop=True,
    duck_threshold="-20dB",
    duck_ratio=6,
    duck_attack=0.05,
    duck_release=0.3,
)

When both background music and narration are present, render_scene automatically:

  1. Renders the video without audio via manimgl
  2. Places the music track (looped if needed) at the configured volume
  3. Places each narration track at its timeline position
  4. Applies sidechain compression so music volume ducks during narration
  5. Composites everything into the final MP4 via ffmpeg

Example: Shor's Algorithm

A narrated animation explaining Shor's algorithm with LaTeX, 5 TTS narration tracks, and classical MIDI background music.

Watch:

MCP tool call sequence:

# 1. Configure scene
create_scene(background_color="#0a0a2e", resolution="1920x1080", fps=30)

# 2. Background music (auto-loops to fill video duration)
add_background_music("classical.mid", volume=0.25, loop=True)

# 3. Create mobjects + animate (5 sections)
add_tex("Shor's Algorithm", font_size=72, color="#FFD700")
add_tex("Integer Factorization on Quantum Computers", font_size=36, color="#88CCFF")
animate_fade_in("m_...", run_time=1.5)
# ... more shapes, LaTeX formulas, fade-ins, fade-outs ...

# 4. Narration at specific timeline positions
add_narration("Shor's algorithm factors large numbers...")   # ~3.5s
add_narration("The factoring problem...")                     # ~18.5s
add_narration("Key insight: reduce factoring to period...")   # ~36.1s
add_narration("Quantum period finding uses superposition...") # ~55.4s
add_narration("Summary of Shor's algorithm...")               # ~76.3s

# 5. Render (auto-mixes video + narrations + ducked BGM)
render_scene(output_path="data/Shors_Algorithm.mp4")

See the full scene script at shor_mcp.py in the repository root.

MIDI Rendering

MIDI files are rendered using pyfluidsynth with a system SoundFont. On Debian/Ubuntu:

sudo apt install fluidr3mono-gm-soundfont libfluidsynth3
pip install "mcp-manimgl[audio]"

Auto-discovered SoundFont paths:

  • /usr/share/sounds/sf3/ (.sf3)
  • /usr/share/sounds/sf2/ (.sf2)
  • /usr/share/fluidr3mono-gm-soundfont/

Development

git clone https://github.com/dclavijo/mcp-manimgl.git
cd mcp-manimgl
pip install -e ".[test]"

# run tests
pytest

# format
ruff format src/ tests/

# lint + type check
prospector --with-tool ruff --with-tool mypy src/

# security scan
semgrep --config=auto --severity=ERROR src/

# find unused code
vulture --min-confidence 90 src/

MCP

mcp-name: io.github.dclavijo/mcp-manimgl

Questions fréquentes

Qu'est-ce que io.github.daedalus/mcp-manimgl ?

MCP server exposing manimgl mathematical animation functionality as tools for LLMs

Comment installer io.github.daedalus/mcp-manimgl ?

Il s'exécute sur votre machine. Dans Claude Code : claude mcp add mcp-manimgl -- uvx mcp-manimgl==0.1.2. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.

Faut-il une clé API pour io.github.daedalus/mcp-manimgl ?

Son entrée au registre n'indique aucune clé ni secret obligatoire. Certaines fonctions peuvent tout de même demander un compte auprès du service auquel il se connecte.

io.github.daedalus/mcp-manimgl est-il open source ?

Oui. Son code est sur GitHub sous licence MIT.

Qui maintient io.github.daedalus/mcp-manimgl ?

Il est publié par daedalus. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.