Multiplayer Agent

Registre officiel Recherche et web

Make any browser game multiplayer and host it at a share link. No account needed to start.

Installation

Ajoutez ceci à la configuration MCP de votre client (Claude Desktop : claude_desktop_config.json ; Cursor : .cursor/mcp.json ; VS Code et les autres utilisent la même forme « mcpServers »).

Remote (streamable-http)
Claude Code
claude mcp add --transport http multiplayer-agent 'https://api.multiplayeragent.com/mcp?src=registry' --header 'Authorization: <Optional. Bearer <secret key>: the studio secret key, starting sk_, from https://multiplayeragent.com/dashboard/key. Without it, the agent connects the session to an account through a browser sign-in, or builds in an unclaimed studio.>'
Configuration JSON (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "multiplayer-agent": {
            "type": "http",
            "url": "https://api.multiplayeragent.com/mcp?src=registry",
            "headers": {
                "Authorization": "<Optional. Bearer <secret key>: the studio secret key, starting sk_, from https://multiplayeragent.com/dashboard/key. Without it, the agent connects the session to an account through a browser sign-in, or builds in an unclaimed studio.>"
            }
        }
    }
}

Documentation

Tirée du README du projet sur GitHub, actualisée chaque semaine. Les liens ouvrent GitHub.

Sommaire
  1. Multiplayer Agent for Claude Code
  2. Install
  3. What it includes
  4. Data and privacy
  5. Links

Multiplayer Agent for Claude Code

Make any browser game multiplayer from Claude Code, and host it at a share link a friend can open. This plugin connects Claude Code to the hosted Multiplayer Agent backend, which provides rooms, shared real-time state, player identity, saved progress, leaderboards and game hosting, so Claude never has to write or run a game server. It also adds a make-it-multiplayer skill that teaches Claude how to design, wire, test and publish a multiplayer game on it.

No account or key is needed to start. Claude asks for your email and opens a page where you sign up or log in (your password is typed on the website, never in the chat), so your games are saved to your own account.

Install

/plugin install multiplayer-agent --marketplace natepac/multiplayer-agent

or

/plugin marketplace add natepac/multiplayer-agent
/plugin install multiplayer-agent@multiplayer-agent

If the tools don't show up straight away, type /reload-plugins. Then ask Claude something like "build me a multiplayer snake game" or "make this game multiplayer".

What it includes

  • MCP server multiplayer-agent at https://api.multiplayeragent.com/mcp (remote, streamable HTTP, no key required).
  • Skill make-it-multiplayer, used automatically when you ask for multiplayer, co-op, a lobby, an invite link, a leaderboard or hosting.

Data and privacy

The plugin sends requests to api.multiplayeragent.com: the game definitions, room settings and game files Claude creates or publishes for you, plus the email you choose to connect. Games you publish are served from *.play.multiplayeragent.com, and players' game state goes to the same backend while they play. See the privacy policy and terms.

Questions fréquentes

Qu'est-ce que Multiplayer Agent ?

Make any browser game multiplayer and host it at a share link. No account needed to start.

Comment installer Multiplayer Agent ?

Il fonctionne comme serveur distant. Dans Claude Code : claude mcp add --transport http multiplayer-agent 'https://api.multiplayeragent.com/mcp?src=registry' --header 'Authorization: <Optional. Bearer <secret key>: the studio secret key, starting sk_, from https://multiplayeragent.com/dashboard/key. Without it, the agent connects the session to an account through a browser sign-in, or builds in an unclaimed studio.>'. Pour les autres clients, collez la configuration JSON de cette page dans leurs réglages MCP.

Faut-il une clé API pour Multiplayer Agent ?

Oui. Il attend Authorization, à renseigner dans sa configuration.

Multiplayer Agent est-il open source ?

Oui. Son code est sur GitHub sous licence MIT.

Qui maintient Multiplayer Agent ?

Il est publié par natepac. AI.tn le référence sans le maintenir ni le recommander.

Issu du registre MCP officiel. Être listé n'est pas une recommandation : vérifiez le code et les permissions d'un serveur avant de lui donner accès à vos données.