com.spriteship/spriteship
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
Install
Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).
claude mcp add --transport http spriteship 'https://spriteship.com/mcp' --header 'Authorization: <Bearer <your SpriteShip API key>. Create one at https://spriteship.com/account/api-keys — keys are scoped, and every paid tool defaults to dryRun so you see the credit cost before anything is spent.>'
{
"mcpServers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp",
"headers": {
"Authorization": "<Bearer <your SpriteShip API key>. Create one at https://spriteship.com/account/api-keys — keys are scoped, and every paid tool defaults to dryRun so you see the credit cost before anything is spent.>"
}
}
}
}
Frequently asked questions
What is com.spriteship/spriteship?
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
How do I install com.spriteship/spriteship?
It runs as a remote server. In Claude Code: claude mcp add --transport http spriteship 'https://spriteship.com/mcp' --header 'Authorization: <Bearer <your SpriteShip API key>. Create one at https://spriteship.com/account/api-keys — keys are scoped, and every paid tool defaults to dryRun so you see the credit cost before anything is spent.>'. For other clients, paste the JSON configuration from this page into their MCP settings.
Does com.spriteship/spriteship need an API key?
Yes. It expects Authorization, which you set in its configuration.
Who maintains com.spriteship/spriteship?
It is published by com.spriteship. AI.tn lists it but does not maintain or endorse it.
From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.