gPTY

السجل الرسمي الإنتاجية

Spawn panes, inject input and read output in a tiling terminal workspace

ماذا يمكنك أن تفعل مع gPTY؟

  • Tiling grid - split, resize, and rearrange independent shell sessions; save and reload named layouts, workspaces (tab sets), and profiles.
  • Emulation - alacritty_terminal grid with 16/256/true color, scrollback with regex search, and wrapped text selection.
  • Memory - scrollback, settings, and workspaces restore on restart, with full-text search across each pane's history.
  • File Tree - Native Godot OS file tree browser.
  • Code Viewer - Text and Markdown rendered
  • Wiki - a vault of plain Markdown notes with full-text search, a live-preview editor, [[wikilinks]], backlinks, and a link graph, reopened where you left off. The shipped Knowledge Base profile opens the bundled wiki inside a release. [Watch the pa...
  • Media - play local audio and video in a pane through a pinned, minimal FFmpeg backend (v0.7).
  • cli_view - stream any command's output into a pane, so a plugin can add UI without a Godot SDK.

التثبيت

أضف هذا إلى إعدادات MCP في عميلك (Claude Desktop: claude_desktop_config.json، وCursor: ‏.cursor/mcp.json، ويستخدم VS Code وغيره الصيغة نفسها «mcpServers»).

CARGO package gpty

التوثيق

مأخوذ من ملف README للمشروع على GitHub ويُحدَّث أسبوعيًا. تفتح الروابط على GitHub.

المحتويات
  1. Overview
  2. Installation & Usage
  3. Roadmap
  4. Security
  5. Contributing
  6. Changelog
  7. License

gPTY - a desktop workspace built on Rust and Godot. It provides a tiling grid for panes (terminals, code viewers, file trees, wikis, media, and more), a concept capture engine, and a JSON-RPC/MCP control surface so AI agents and automation tools can spawn panes, inject text, and observe output on terminals without scraping a TUI. Every pane can be driven from a shell, a script, or an agent over one public API.

Overview

Features

Panes

  • Tiling grid - split, resize, and rearrange independent shell sessions; save and reload named layouts, workspaces (tab sets), and profiles.
  • Emulation - alacritty_terminal grid with 16/256/true color, scrollback with regex search, and wrapped text selection.
  • Memory - scrollback, settings, and workspaces restore on restart, with full-text search across each pane's history.
  • File Tree - Native Godot OS file tree browser.
  • Code Viewer - Text and Markdown rendered
  • Wiki - a vault of plain Markdown notes with full-text search, a live-preview editor, [[wikilinks]], backlinks, and a link graph, reopened where you left off. The shipped Knowledge Base profile opens the bundled wiki inside a release. Watch the panes tour.
  • Media - play local audio and video in a pane through a pinned, minimal FFmpeg backend (v0.7).
  • cli_view - stream any command's output into a pane, so a plugin can add UI without a Godot SDK.

Agents & Automation

  • One API, three doors - the same operations are available as a JSON-RPC socket, the gpty CLI, and an MCP server: spawn panes, inject input, read output, run a command and wait for a pattern, broadcast to tagged panes. The server is listed in the official MCP registry as io.github.godot-pty/gpty.
  • Agent state badges - an agent declares working or needs attention from its own pane and the tab shows it. Display only.
  • Observability panes - Reasoning passively shows documented agent lifecycle events (OMP today, adapter-neutral vocabulary); Inspector is a private, tool-free Q&A session. gPTY never orchestrates agent state.
  • Concepts - regex triggers on terminal output capture the reply and route it into an adjacent pane. Write your own in Settings, by hand or in the visual graph editor. Concepts display only; they never type into a shell.

Extensible, with limits

  • Plugins - manifest-based, reviewed in the GUI before install, with a public registry.
  • A written threat model - see SECURITY.md. Releases ship SHA256SUMS and build-provenance attestations; the control socket is owner-only.
Status

gPTY is a side project in active development. A vast majority of this codebase, including most of the Godot UI layout and the Rust (gpty-core) GDExtension bridge, was generated using LLMs under human review; and as such, the underlying code may contain unidiomatic patterns and/or bugs. Roadmap & documentation: https://gpty.dev/

ComponentChoiceRationale
PTY libraryportable-ptyCross-platform (Linux /dev/ptmx + Windows ConPTY) with a single API
ANSI parsingvte crateFast Rust ANSI state machine
Async runtimetokioPer-terminal tasks; channel-driven capture state machine
I/O threadingDedicated std::thread per PTYPredictable blocking reads; bridges to tokio via mpsc
Concept captureRust regex over parsed LineParser outputLinear-time matching (ReDoS-safe); captures buffer raw bytes for grid-faithful replay
Grid renderingalacritty_terminalFull DEC STD 070 grid state machine; pass arrays to Godot _draw()
Godot bridgegdext 0.5Native GDExtension for Godot 4.7+
Rust edition2024Requires Rust >= 1.85

Installation & Usage

Standalone binaries (no Godot install required) are published on GitHub Releases for Linux, macOS, and Windows.

PlatformPackage
Linuxgpty-v<version>-linux-x86_64.tar.gz - extract; ./gpty-gui.sh starts the GUI, ./gpty is the CLI
macOSgpty-v<version>-macos.zip - unzip, right-click the .app → Open; gpty beside it is the CLI
Windowsgpty-v<version>-windows-x86_64.zip - unzip; gpty-gui.exe starts the GUI, gpty.exe is the CLI

Every release also bundles the gPTY knowledge base; the Knowledge Base profile in the sidebar opens the bundled wiki from your user data.

In the file names, <version> is the release tag you downloaded (for example v0.7.0).

Each release publishes a SHA256SUMS listing every asset. Check the file you downloaded before running it:

sha256sum -c SHA256SUMS            # Linux
shasum -a 256 -c SHA256SUMS        # macOS
certutil -hashfile <asset> SHA256  # Windows

Checksums catch a corrupted or tampered download in transit. Each asset also carries a build-provenance attestation binding it to the workflow run that built it:

gh attestation verify <asset> --repo godot-pty/gpty

The binaries are not code-signed (see SECURITY.md).

CLI

The gpty binary controls a running GUI over JSON-RPC IPC, and every release bundle ships it next to the GUI. It is also on crates.io - cargo install gpty puts the same binary on PATH (a Rust toolchain and a C compiler are required, for its bundled SQLite), and that copy is what an MCP client launches for gpty mcp. The CLI starts one on demand only for commands a fresh workspace can satisfy - new-pane and layout load - while gpty daemon start starts one explicitly and --no-daemon never starts one. Every other command needs a workspace that already exists, so it fails with no gpty GUI is running (start one with \gpty daemon start\) instead of opening a window it cannot use. Building from source (cargo build -p gpty, or cargo build --workspace) is only needed when working on the CLI itself; if you install it that way, reinstall it after a version bump (cargo install --path crates/gpty-cli --force). A stale gpty earlier on PATH shadows the release's CLI and fails opaquely (a subcommand it lacks dies in clap before any IPC), which is why the CLI warns once, on stderr, when it sees that the running GUI's version or IPC protocol differs from its own - the warning names both sides, but the reinstall is the fix.

Once the GUI is running (launched from Godot or a release binary), the CLI connects over a Unix socket ($XDG_RUNTIME_DIR/gpty.sock on Linux, or GPTY_SOCKET env var):

# Check if the GUI is running (exit 1 when it is not)
gpty daemon status

# Print the bundled agent skill (for coding agents running inside a pane)
gpty --skill

# Declare this pane's agent state, from inside the pane (display only)
gpty state working

# Spawn a new terminal pane
gpty new-pane --pane-type terminal

# List all active panes
gpty list-panes

# Send text to a pane (by label, e.g. T1)
gpty inject T1 --text "echo hello"

# Read a pane's screen and scrollback; run a command in a new pane and wait for its output
gpty pane-read T1 --lines 200
gpty pane-run --command "cargo test"
gpty pane-wait T1 --pattern "tests passed" --timeout-ms 30000

# Search and read a wiki vault
gpty vault search <vault> <pattern>
gpty vault read <vault> <path>

# Close a pane
gpty kill-pane T1

# Save and load named layouts
gpty layout save my-setup
gpty layout load my-setup
gpty layout list

# Install a plugin (reviewed in the GUI - its actions run as you)
gpty plugin install godot-pty/gpty-omp
gpty plugin list

# Manage the GUI daemon
gpty daemon start
gpty daemon status
gpty daemon stop

# Generate AI tool manifests (no GUI needed)
gpty schema
gpty schema --format mcp

# Run as MCP server over stdio (no GUI needed)
echo '{"jsonrpc":"2.0","id":1,"method":"initialize"}' | gpty mcp

See gpty --help for all subcommands and flags.

MCP integration

gpty ships an MCP (Model Context Protocol) server so AI agents and coding harnesses can control the workspace. The repo-root mcp.json declares it for auto-discovery:

{"mcpServers": {"gpty": {"command": "gpty", "args": ["mcp"]}}}
  • Direct: run gpty mcp over stdio - exposes a tool per CLI subcommand (new-pane, list-panes, kill-pane, focus-pane, inject, pane-read, pane-status, pane-run, pane-wait, broadcast, vault-search, vault-read, vault-weight, layout-*, daemon-*, concept-*, version).
  • Manifest: gpty schema --format mcp prints the MCP tool manifest (JSON Schema, works without a running GUI) for hand-off to agent configurations.

Tool schemas are generated from the same clap definitions as the CLI (crates/gpty-cli/src/commands/schema.rs), so they cannot drift from gpty --help.


Roadmap

See ROADMAP.md for what is released, in progress, and planned, one page per release chain.


Security

See SECURITY.md for the threat model, reporting process, and what gpty does not defend against. Implementation rules - the Concept Engine's ReDoS stance, PTY environment sanitization, IPC hardening, OSC 52 restrictions - live in the security rules.


Contributing

See CONTRIBUTING.md for setup instructions, build commands, testing, code style, and the pull request process.


Changelog

See CHANGELOG.md for the complete versioned changes and history.


License

gPTY is free software, licensed under the GNU General Public License, version 3 or later - see LICENSE for the full text.

LICENSE-EXCEPTIONS.md adds two permissions under section 7 of that license, so the ecosystem side stays permissive:

  • Plugins, extensions, and adapters are not required to be GPLv3. Anything that works with gPTY over its CLI, JSON-RPC, MCP, or event interfaces - including native pane types - may be licensed under Apache-2.0, MIT, or any other terms you choose, and shipped alongside gPTY without obligation.
  • Configuration and data files carry no copyleft. Profiles, workspaces, layouts, concepts, and settings are yours to license however you like; the default *.json files shipped with gPTY are Apache-2.0.

Copyright (C) 2026 Neil Pathare.

gPTY is distributed in the hope that it will be useful, but absolutely without any warranty and assumes no liability for any usage by end-users; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

الأسئلة الشائعة

ما هو gPTY؟

Spawn panes, inject input and read output in a tiling terminal workspace

كيف أثبّت gPTY؟

اتبع خطوات التثبيت في توثيقه المعروض في هذه الصفحة وفي مستودعه.

هل يحتاج gPTY إلى مفتاح API؟

لا يذكر إدراجه في السجل أي مفتاح أو سر إلزامي. قد تتطلب بعض الميزات حسابًا لدى الخدمة التي يتصل بها.

هل gPTY مفتوح المصدر؟

نعم. شيفرته متاحة على GitHub بترخيص GPL-3.0.

من يصون gPTY؟

ينشره godot-pty. يدرجه AI.tn لكنه لا يصونه ولا يوصي به.

من سجل MCP الرسمي. الإدراج ليس توصية: راجع شيفرة الخادم وصلاحياته قبل منحه الوصول إلى بياناتك.