Lumen
Cross-media conversion engine: 2D art, 3D models and engine formats, deterministic over MCP.
التثبيت
أضف هذا إلى إعدادات MCP في عميلك (Claude Desktop: claude_desktop_config.json، وCursor: .cursor/mcp.json، ويستخدم VS Code وغيره الصيغة نفسها «mcpServers»).
https://github.com/qompassai/lumen/releases/download/v0.1.1/lumen-mcp-0.1.1-linux-x64.mcpbالتوثيق
مأخوذ من ملف README للمشروع على GitHub ويُحدَّث أسبوعيًا. تفتح الروابط على GitHub.
lumen
Lux in motu — light in motion. A cross-platform, cross-media
conversion engine, written in Rust (edition 2024, rmcp 3.3): one
operation core that bridges media formats — 2D art and sprite formats,
3D models, and game-engine packages — converting between them
deterministically from code-first records, so the same input record
yields the same output on any platform. Aseprite sprites and Bevy
were its first endpoints, not its purpose; the center is the factory
(one identity record, emitted as 2D or 3D) and the named, verified
converter chain between formats — one operation core behind three
surfaces —
- MCP tools for interactive media work: sprite operations, inspection, palettes, text, style presets, dream-animation automation, QA gates, and export backends (PNG sheets, WASM-4, TIC-80, VoidSprite file interop). All paths are project-root bounded.
- An A2A agent surface (v0.3.x JSON-RPC) for dispatched, long-running art jobs, with the trial-then-approval art-director loop as a protocol state. See A2A_DESIGN.md.
- A deterministic policy layer (APPA-style, adapted from
archestra-ai/OpenAPPA): every tool call is checked against
lumen-policy.tomlbefore it executes, decisions are replayable, and denials name the rule they violated. See POLICY_DESIGN.md.
Companion strategy — pair, don't duplicate — is in COMPANIONS.md. How lumen was built, in what order, and under what governance (including the evidence rule its first failed build produced) is in HISTORY.md.
Verified state (2026-10-01, primo)
- Build and clippy clean; 303 tests passed / 0 failed / 8 ignored (suite split between validation and adversarial cases).
- Live interop gate against real Aseprite 1.3.18.6-dev and Bevy 0.18
BRP (
scripts/interop_check.sh): 5 passed / 3 failed — the failures are documented premise mismatches between lumen's assumptions and the real tools' behavior; see HISTORY.md.
Layout
src/— operation core:sprite_ops,inspect,palette,text,style,dream,qa,export,pipeline,policy,bevy,doc,vrm, and thea2a/surface (mod,task,http,registry).tests/— validation and adversarial suites, incl.interop.rs(live-tool gates, ignored by default).lumen-policy.toml— the shipped policy;lumen policy checkandlumen policy replayare its gates.
License
This project is licensed under the Apache License, Version 2.0.
الأسئلة الشائعة
ما هو Lumen؟
Cross-media conversion engine: 2D art, 3D models and engine formats, deterministic over MCP.
كيف أثبّت Lumen؟
اتبع خطوات التثبيت في توثيقه المعروض في هذه الصفحة وفي مستودعه.
هل يحتاج Lumen إلى مفتاح API؟
لا يذكر إدراجه في السجل أي مفتاح أو سر إلزامي. قد تتطلب بعض الميزات حسابًا لدى الخدمة التي يتصل بها.
هل Lumen مفتوح المصدر؟
نعم. شيفرته متاحة على GitHub بترخيص Apache-2.0.
من يصون Lumen؟
ينشره qompassai. يدرجه AI.tn لكنه لا يصونه ولا يوصي به.
من سجل MCP الرسمي. الإدراج ليس توصية: راجع شيفرة الخادم وصلاحياته قبل منحه الوصول إلى بياناتك.