World Model MCP

Official registry AI and agents

Persistent 3D/2D spatial world model for AI agents with dynamic velocity and entity tracking.

What can you do with World Model MCP?

  • 🌐 Deterministic 3D/2D Spatial Memory & Compact Slices: Zero LLM in the loop for spatial indexing; deterministic SQLite WAL queries with FTS5 search, 3D Euclidean proximity radius lookups, and sub-1KB observer-relative compact slices ($K \le 16$ nearest...
  • ⚡ 15 Production-Grade Consolidated MCP Tools: Full CRUD, topological spatial graphs (on, inside, contains, near), ray-AABB occlusion frustum culling, waypoint navigation, and time-travel rollback.
  • ⏳ Object Permanence & Decay: Entities remain in persistent memory even when out of view, with configurable exponential confidence decay ($C = C_0 \cdot e^{-\lambda t}$) and status lifecycles (active → hidden → lost).
  • 🚀 Collision & Movement Simulation: Predicts entity displacement trajectories, detects AABB obstacle collisions, and computes obstacle-avoiding navigation waypoints before actions execute.
  • 🎮 Playwright Game Automation: Generates timed WASD / Arrow keyboard hold sequences (KeyW for 450ms, ArrowLeft for 290ms) and 3D↔2D coordinate screen projections.
  • 🤝 Multi-Agent Spatial Blackboard: Topic-based coordination with TTL, mutex locks, and collision intent alerts across parallel subagents.
  • 🛡️ Spatial Spec-Driven Development (Spatial SDD): Physical design contract baseline registration, live verification (clearance, bounds, containment), and cryptographic SHA-256 evidence bundles.
  • 🎨 Interactive 3D WebGL Visualizer: Browser-based Three.js 3D viewport rendering active entities, orientation axes, frustum cones, and topological links (world-model-mcp view).

Install

Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).

NPM package @putervision/world-model-mcp
Claude Code
claude mcp add world-model-mcp -- npx -y @putervision/world-model-mcp@0.6.1
JSON configuration (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "world-model-mcp": {
            "command": "npx",
            "args": [
                "-y",
                "@putervision/world-model-mcp@0.6.1"
            ]
        }
    }
}

Documentation

From the project's README on GitHub, refreshed weekly. Links open on GitHub.

Contents
  1. @putervision/world-model-mcp
  2. ⚡ Quick Start & Installation
  3. 🌟 Key Highlights
  4. 🛠️ MCP Tool Suite
  5. 🚀 Architecture & Spatial Memory Lifecycle
  6. 📚 Documentation Directory
  7. 📖 Agent Playbook: 5-Step Canonical Workflow
  8. 🧪 Testing
  9. ⚖️ License & Disclaimers

@putervision/world-model-mcp

@putervision/world-model-mcp is a zero-infrastructure, deterministic Model Context Protocol (MCP) server that maintains a persistent 3D/2D spatial world model for AI agents. It bridges perception (@putervision/vision-memory-mcp) and reasoning/action (@putervision/state-memory-mcp) with durable entity tracking, object permanence with confidence decay, movement simulation with AABB collision avoidance, expected view frustum projection, and Playwright 3D game automation.

🌐 Official Documentation & Website: putervision.com


⚡ Quick Start & Installation

Prerequisites: Node.js >= 18.18.0

# 1. Install globally
npm install -g @putervision/world-model-mcp

# 2. Navigate to your project directory
cd your-project

# 3. Initialize world-model-mcp
# Creates .world-model-mcp/, updates .gitignore, registers project,
# and scaffolds IDE instructions and MCP configs for Cursor, Claude, VS Code, Windsurf, etc.
world-model-mcp init

# Done! Restart your IDE or Agent Manager to activate.
Alternative Options
# Run directly via binary (after global install)
world-model-mcp run

# Launch interactive 3D WebGL Scene Visualizer
world-model-mcp view

# Display database metrics and permanence confidence stats
world-model-mcp stats

🌟 Key Highlights

  • 🌐 Deterministic 3D/2D Spatial Memory & Compact Slices: Zero LLM in the loop for spatial indexing; deterministic SQLite WAL queries with FTS5 search, 3D Euclidean proximity radius lookups, and sub-1KB observer-relative compact slices ($K \le 16$ nearest entities) for System 1 fast path evaluation.
  • ⚡ 15 Production-Grade Consolidated MCP Tools: Full CRUD, topological spatial graphs (on, inside, contains, near), ray-AABB occlusion frustum culling, waypoint navigation, and time-travel rollback.
  • ⏳ Object Permanence & Decay: Entities remain in persistent memory even when out of view, with configurable exponential confidence decay ($C = C_0 \cdot e^{-\lambda t}$) and status lifecycles (active → hidden → lost).
  • 🚀 Collision & Movement Simulation: Predicts entity displacement trajectories, detects AABB obstacle collisions, and computes obstacle-avoiding navigation waypoints before actions execute.
  • 🎮 Playwright Game Automation: Generates timed WASD / Arrow keyboard hold sequences (KeyW for 450ms, ArrowLeft for 290ms) and 3D↔2D coordinate screen projections.
  • 🤝 Multi-Agent Spatial Blackboard: Topic-based coordination with TTL, mutex locks, and collision intent alerts across parallel subagents.
  • 🛡️ Spatial Spec-Driven Development (Spatial SDD): Physical design contract baseline registration, live verification (clearance, bounds, containment), and cryptographic SHA-256 evidence bundles.
  • 🎨 Interactive 3D WebGL Visualizer: Browser-based Three.js 3D viewport rendering active entities, orientation axes, frustum cones, and topological links (world-model-mcp view).
  • 🔒 100% Local & Private: All spatial entities, relations, and history stay inside .world-model-mcp/ in your workspace.

🛠️ MCP Tool Suite

@putervision/world-model-mcp provides 15 production-grade consolidated MCP tools organized across 5 core workflow domains:

  • Spatial Memory & Search: update_entity (entity CRUD, 3D bounds, properties, confidence), query_entities (FTS5 search, proximity radius, status/tags filter, history lookup), set_relation (topological graph links: on, inside, near, contains), get_spatial_map (JSON, GeoJSON, glTF 2.0, OBJ, summary, and format: "compact_slice").
  • Simulation & Vision Integration: simulate_movement (displacement prediction, AABB collision checks, waypoint routing), ingest_observation (vision detection ingestion, Euclidean re-identification, frustum reconciliation), get_expected_view (observer pose, horizontal FOV cone, ray-AABB occlusion).
  • Goal & State Integration: link_to_goal (associate entities/regions with State Memory tasks, extract spatial context slices), record_outcome (record execution results, position shifts, property changes, destruction).
  • Spatial SDD & Proofs: manage_spatial_spec (register physical clearance/containment contracts, live verification scoring), create_evidence_pack (cryptographic SHA-256 evidence bundles linking spatial proofs to task nodes).
  • Multi-Agent, Replay & Automation: use_spatial_blackboard (topic board, mutex claim/release, intent conflicts), manage_snapshot (checkpoints, snapshot diffing, time-travel undo), wait_for_spatial_state (async polling for target spatial condition), generate_game_inputs (Playwright WASD hold timings, 3D↔2D screen ray projection).

👉 For complete parameter specifications, return schemas, and example payloads, see the API Reference Guide and Database Schema.


🚀 Architecture & Spatial Memory Lifecycle

                     Perception / Vision Detection
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Perception Ingestion & Re-ID   │ ──▶ ingest_observation(reconcile: true)
                 └────────────────┬────────────────┘
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Durable Entity & Permanence    │ ──▶ update_entity(...)
                 │  (3D Bounding Boxes, Decay)     │ ──▶ set_relation(relation: "on"|"inside")
                 └────────────────┬────────────────┘
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Simulation & Waypoint Routing  │ ──▶ simulate_movement(mode: "navigate")
                 │  (AABB Collision Avoidance)     │ ──▶ get_expected_view(fov: 90)
                 └────────────────┬────────────────┘
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Playwright & Action Execution  │ ──▶ generate_game_inputs(...)
                 │  (WASD Sequences, Screen Rays)  │ ──▶ record_outcome(action_type: "move")
                 └────────────────┬────────────────┘
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Spatial SDD & Cryptographic    │ ──▶ manage_spatial_spec(action: "verify")
                 │  Evidence Bundling to Tasks     │ ──▶ create_evidence_pack(...)
                 └────────────────┬────────────────┘
                                  │
                                  ▼
                 ┌─────────────────────────────────┐
                 │  Persistent SQLite Engine       │ ──▶ .world-model-mcp/world.db (WAL mode)
                 │  Append-Only History Ledger     │ ──▶ SHA-256 Cryptographic Audit Chain
                 └─────────────────────────────────┘

📚 Documentation Directory

Explore dedicated guides and deep dives in the docs/ directory:

GuideDescription
🏗️ Architecture & Codebase DistillationHigh-signal architectural overview, module inventory, data flows, and design decisions.
💡 Features & Triad OverviewPuterVision Autonomous Triad interaction, 3D WebGL scene visualizer, and evidence packs.
📋 Spatial World Model ConceptsObject Permanence ($C = C_0 \cdot e^{-\lambda t}$), Confidence Decay, Frustum Projection, and Spatial SDD.
⚙️ Configuration & IDE SetupAuto-Initialization details, Environment Variables, and Editor Configs (Cursor, VS Code, Claude, Windsurf).
🛠️ CLI Command ReferenceCLI flags (init, run, view, stats, inspect, map, export, import, doctor, snapshot, spec, blackboard).
🧰 Tools & API ReferenceComplete reference for all 15 Consolidated MCP Tools, legacy tool mapping, and parameter examples.
🗄️ Database SchemaSQLite tables (entities, spatial_relations, entity_history, spatial_specs, blackboard_items, evidence_packs).
🎮 Interactive 3D Game Arena DemoAutonomous 3D browser arena with Three.js bridge diagnostics (window.__WORLD_MODEL_BRIDGE).
🧭 Examples & TutorialsDeep-dive examples: Spatial Navigation, Perception Reconciliation, and Multi-Agent Blackboard.

📖 Agent Playbook: 5-Step Canonical Workflow

When an autonomous AI agent enters a repository with world-model-mcp:

1. Orient & Explore   ──▶ get_spatial_map(format: "summary") + get_expected_view(fov: 90)
2. Query & Locate     ──▶ query_entities(query: "chest", radius: 15) + query_entities(entity_id: "...")
3. Plan & Simulate    ──▶ simulate_movement(mode: "navigate") + manage_spatial_spec(action: "verify")
4. Execute & Ingest   ──▶ generate_game_inputs(...) + ingest_observation(reconcile: true)
5. Record & Evidence  ──▶ record_outcome(...) + create_evidence_pack(task_id: "...")

🧪 Testing

# Run full unit, integration, and geometry stress test suite across 47 test files (206 tests)
npm test

# Run multi-Node matrix test suite across Node.js 18, 20, and 22
npm run test:matrix

# Run 3D geometry, projection, and Playwright game loop tests
npm run test:3d

⚖️ License & Disclaimers

Developed and maintained by PuterVision. Released under the MIT License.

  • Local Storage Guarantee: All spatial coordinates, bounding volumes, and entity history remain 100% local in your workspace. No telemetry or project data is ever transmitted.
  • Trademarks & Non-Affiliation: Product names (Cursor, Claude Code, Gemini, Windsurf, VS Code, GitHub, SQLite, Three.js, Playwright) are property of their respective owners and used solely for compatibility identification.

Frequently asked questions

What is World Model MCP?

Persistent 3D/2D spatial world model for AI agents with dynamic velocity and entity tracking.

How do I install World Model MCP?

It runs on your machine. In Claude Code: claude mcp add world-model-mcp -- npx -y @putervision/world-model-mcp@0.6.1. For other clients, paste the JSON configuration from this page into their MCP settings.

Does World Model MCP need an API key?

Its registry entry lists no required key or secret. Some features may still need an account with the service it connects to.

Is World Model MCP open source?

Yes. Its code is on GitHub under the MIT license.

Who maintains World Model MCP?

It is published by putervision. AI.tn lists it but does not maintain or endorse it.

From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.