MythxEngine

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Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds

Install

Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).

NPM package @mythxengine/mcp-server
Claude Code
claude mcp add mythxengine -e 'RPG_MCP_DATA_DIR=<RPG_MCP_DATA_DIR>' -- npx -y @mythxengine/mcp-server@0.3.0
JSON configuration (Claude Desktop, Cursor, VS Code)
{
    "mcpServers": {
        "mythxengine": {
            "command": "npx",
            "args": [
                "-y",
                "@mythxengine/mcp-server@0.3.0"
            ],
            "env": {
                "RPG_MCP_DATA_DIR": "<RPG_MCP_DATA_DIR>"
            }
        }
    }
}

Environment variables

  • RPG_MCP_DATA_DIR Where sessions and world packs are stored (default: ~/.mythxengine/data)
MCPB package https://github.com/protoLabsAI/mythx-mcp/releases/download/v0.3.0/mythxengine-0.3.0.mcpb

Documentation

From the project's README on GitHub, refreshed weekly. Links open on GitHub.

Contents
  1. MythxEngine — tabletop RPG engine over MCP
  2. Install
  3. Five-minute walkthrough
  4. What's in the box
  5. Rules & docs
  6. Want the full experience?
  7. Development
  8. License

MythxEngine — tabletop RPG engine over MCP

A complete tabletop RPG engine your AI can run: deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, situation clocks, investigations, NPC relationships, world generation — 134 tools over the Model Context Protocol, with four complete starter worlds bundled in.

Claude (or any MCP client) becomes your Game Master. The engine keeps the rules honest: same seed + same actions = same outcome.

Install

/plugin marketplace add protoLabsAI/mythx-mcp
/plugin install rpg@mythx-plugins

One install delivers the MCP server plus play skills (/rpg:play, /rpg:combat-mode, /rpg:world-building-mode, …).

Claude Code — tools only
claude mcp add rpg -- npx -y @mythxengine/mcp-server

Requires Node >= 22.13.

Claude Desktop

Download mythxengine-<version>.mcpb from the latest release and drag it into Settings → Extensions. No other setup — Claude Desktop ships its own Node runtime.

Five-minute walkthrough

Everything below is one conversation with Claude after installing. Four worlds are imported on first run — Port Miriam (harbor noir), Aethelgard (mythic frontier), Threshold Deep (weird depths), and the Treehouse Anthology.

1. Pick a world, make a character.

Start a session in Port Miriam. I want to play a dockside fixer who owes the wrong people money.

The GM calls create_session, load_world_summary, and create_character — your fixer gets HP, stress, gear, and a spot in the world's faction web.

2. Roll with real stakes. Every test is framed with position (how bad is failure?) and effect (how much does success buy?):

I try to slip past the harbor patrol to reach the smuggler's skiff.

roll_test → risky position / standard effect → 11 vs 13: partial
"Yes, but..." — you reach the skiff, and a lantern swings your way.
GM move suggested: put_someone_in_spot

Five outcomes — critical success, success, partial, failure, critical failure — and on a bad roll you can push_roll (spend 2 stress for +1d6) or resist_consequence to buy the severity down. Stress is a real currency; overflow means trauma.

3. Fight a combat round.

Two dockhands block the gangway. I draw my hook-knife.

start_combat → roll_initiative → attack — initiative order, armor, conditions, and damage all tracked; every attack returns the same five-tier outcome with suggested GM moves on a miss.

4. Watch a clock tick. The patrol you dodged? The GM started a harbor-alert clock. Fail forward enough times (tick_clock fires automatically on partials/failures when wired) and the dock lights come on — consequences arrive on schedule, not by fiat.

That's the loop: fiction in, mechanics out, consequences on clocks.

What's in the box

PieceWhat it gives you
packages/mcp-serverThe MCP server — 134 tools, published as @mythxengine/mcp-server
packages/enginePure, seeded game mechanics (dice, outcomes, combat)
packages/types / worlds / rulebookZod-validated schemas for every entity, plus rules lookup
packages/storageSQLite persistence (node:sqlite, zero native deps)
packages/tools / promptsTransport-agnostic tool implementations + runtime GM skills
world-builder/The rpg Claude Code plugin (skills, agents, hooks)
agent-kit/Portable GM system prompt + operating manual for any agent
docs/The rulebook + how the engine works
4 bundled worlds~13 MB of NPCs, factions, locations, situations, arcs — the demo

Rules & docs

  • docs/RULEBOOK.md — the complete rules, all 12 chapters (outcomes, position & effect, tests, stress, combat, conditions, gear, time & clocks, GM moves). Generated from packages/rulebook, the same source the lookup_rule and generate_rulebook tools serve — so it never drifts from the engine.
  • docs/engine.md — how the engine works: the five-tier outcome system, position & effect, stress, deterministic RNG, and how the packages fit together.
  • agent-kit/ — a portable GM system prompt and operating manual for running a game with any agent.

Want the full experience?

This repo is the engine. MythxEngine Desktop is the game: a visual frame-based play surface, scene imagery, generated world books, and polish. Follow along and get notified when it ships at mythxengine.com.

Development

pnpm install
pnpm build && pnpm test && pnpm lint && pnpm typecheck

See CONTRIBUTING.md — this repo is a downstream mirror of a private monorepo; issues are the fastest way to get fixes in.

License

MIT © protoLabs Studio

Frequently asked questions

What is MythxEngine?

Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds

How do I install MythxEngine?

It runs on your machine. In Claude Code: claude mcp add mythxengine -e 'RPG_MCP_DATA_DIR=<RPG_MCP_DATA_DIR>' -- npx -y @mythxengine/mcp-server@0.3.0. For other clients, paste the JSON configuration from this page into their MCP settings.

Does MythxEngine need an API key?

Its registry entry lists no required key or secret. Some features may still need an account with the service it connects to.

Is MythxEngine open source?

Yes. Its code is on GitHub under the MIT license.

Who maintains MythxEngine?

It is published by protoLabsAI. AI.tn lists it but does not maintain or endorse it.

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