ldraw-mcp
Render LDraw/LEGO models to images with real part geometry via headless Blender + ImportLDraw
Install
Add this to your client's MCP configuration (Claude Desktop: claude_desktop_config.json; Cursor: .cursor/mcp.json; VS Code and others use the same "mcpServers" shape).
ldraw-mcpclaude mcp add ldraw-mcp -e 'LDRAW_MCP_BLENDER=<LDRAW_MCP_BLENDER>' -e 'LDRAW_LIBRARY_PATH=<LDRAW_LIBRARY_PATH>' -- uvx ldraw-mcp==0.3.1
{
"mcpServers": {
"ldraw-mcp": {
"command": "uvx",
"args": [
"ldraw-mcp==0.3.1"
],
"env": {
"LDRAW_MCP_BLENDER": "<LDRAW_MCP_BLENDER>",
"LDRAW_LIBRARY_PATH": "<LDRAW_LIBRARY_PATH>"
}
}
}
}
Environment variables
LDRAW_MCP_BLENDERPath to the Blender binary (overrides PATH lookup).LDRAW_LIBRARY_PATHPath to the LDraw parts library (default ~/.ldraw).
Documentation
From the project's README on GitHub, refreshed weekly. Links open on GitHub.
ldraw-mcp
Give your MCP client eyes for LEGO® models.
Render LDraw files (.ldr / .mpd / .dat) to images with real part
geometry — studs, slopes, window glass — using headless Blender and the
ImportLDraw addon. The output looks like a BrickLink Stud.io render, with no
GUI anywhere in the loop.
A ~90-line .ldr rendered front-left and rear-right — actual bricks, not a geometric proxy.
Point a vision-capable model at a build and it sees the actual bricks: crossed rotation matrices, floating plates, sunken windows — the kinds of export bugs a geometric proxy render will happily hide.
Quickstart
# 1. install
pip install ldraw-mcp
# 2. install the LDraw parts library + ImportLDraw addon
ldraw-mcp-setup
# 3. register with Claude Code
claude mcp add ldraw -- ldraw-mcp
Then ask things like "render output/build.ldr and tell me what looks wrong" — the model sees the render, not just the text.
Blender is a prerequisite (see Requirements); it is not installed by
ldraw-mcp-setup.
Tools
| tool | what it does |
|---|---|
render_ldraw_file(path, azimuths="-60,120", resolution=640, samples=24) | Render a model file to a PNG (multi-view, stitched side by side) |
render_ldraw_text(ldr, azimuths="-60,120", resolution=640, samples=24) | Render inline LDraw content without writing a file first |
check_renderer() | Diagnose the Blender / addon / parts-library setup |
bill_of_materials(path="", ldr="") | Part × colour × quantity rows for a model file or inline text |
lookup_color(query) | Colour code ↔ name / RGB / edge / alpha from LDConfig.ldr |
search_parts(query, limit=50) | Library parts whose description or file name contains query |
azimuths is a comma-separated list of view angles in degrees; each is
rendered and the views are stitched horizontally. Elevation is fixed at
22°. Higher samples = cleaner but slower.
The three query tools are read-only and need no Blender. bill_of_materials
expands MPD sub-models (and sibling .ldr/.mpd files next to the model) with
their multiplicity, and resolves colour 16 to the colour of the referencing
line; colour 24 (edge) is reported as 24. It counts without a parts library —
descriptions and colour names are then null. A colour code LDConfig.ldr
does not define is listed under unknown_color_codes, a part the library lacks
under parts_not_in_library; neither is dropped. A sub-model reference cycle is
an error that names the cycle. lookup_color and search_parts need the
library (ldraw-mcp-setup).
Requirements
- Blender 4.x on
PATH, or pointLDRAW_MCP_BLENDERat the binary. Install it yourself (package manager, blender.org, or a local build);ldraw-mcp-setupdoes not install Blender. - ImportLDraw addon (
io_scene_importldraw) in Blender's addons dir — installed byldraw-mcp-setup. - LDraw parts library at
~/.ldraw(orLDRAW_LIBRARY_PATH) — installed byldraw-mcp-setup.
Environment variables
| var | meaning |
|---|---|
LDRAW_MCP_BLENDER | Path to the blender binary (overrides PATH lookup) |
LDRAW_MCP_DISABLE | Set to 1 to force is_available() to False |
LDRAW_LIBRARY_PATH | Path to the LDraw parts library (community convention) |
Manual setup
If ldraw-mcp-setup can't detect things automatically:
- LDraw library: download
complete.zip
and unzip so that
~/.ldraw/parts/exists. - ImportLDraw addon: download the latest release from
TobyLobster/ImportLDraw
and install it via Blender > Preferences > Add-ons > Install, or unzip
into
~/.config/blender/<version>/scripts/addons/io_scene_importldraw/. (Launch Blender once first so the config directory exists.)
Troubleshooting
check_renderersays NOT FOUND: runldraw-mcp-setup, or set the relevant env var above.- No GPU / WSL2 / containers: rendering uses Cycles on CPU, which works headless everywhere — no GPU or display needed. A ~150-part model takes a few seconds at the default 640px / 24 samples.
- "no mesh objects imported": the addon couldn't resolve parts —
usually a wrong or incomplete LDraw library path. Re-run setup or check
LDRAW_LIBRARY_PATH. - Addon not enabled: the render script enables it automatically per
run; if a manual Blender session complains, enable
io_scene_importldrawin Preferences > Add-ons.
Provenance
This renderer was extracted from the prompt2brick project, where it started life as the vision critic's "see the actual model" path. prompt2brick keeps its own vendored copy of the render wrapper and Blender script, but this repo is the canonical source going forward — fixes and improvements to the renderer should land here first and be ported back into prompt2brick.
License
MIT — see LICENSE.
LEGO® is a trademark of the LEGO Group, which does not sponsor, authorize, or endorse this project. This tool is not affiliated with the LEGO Group, BrickLink, or the LDraw.org organization.
Frequently asked questions
What is ldraw-mcp?
Render LDraw/LEGO models to images with real part geometry via headless Blender + ImportLDraw
How do I install ldraw-mcp?
It runs on your machine. In Claude Code: claude mcp add ldraw-mcp -e 'LDRAW_MCP_BLENDER=<LDRAW_MCP_BLENDER>' -e 'LDRAW_LIBRARY_PATH=<LDRAW_LIBRARY_PATH>' -- uvx ldraw-mcp==0.3.1. For other clients, paste the JSON configuration from this page into their MCP settings.
Does ldraw-mcp need an API key?
Its registry entry lists no required key or secret. Some features may still need an account with the service it connects to.
Is ldraw-mcp open source?
Yes. Its code is on GitHub under the MIT license.
Who maintains ldraw-mcp?
It is published by musharna. AI.tn lists it but does not maintain or endorse it.
From the official MCP Registry. Listing is not an endorsement: review a server's code and permissions before giving it access to your data.